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Nonetheless, many are more likely to enjoy Witcher 3. Some players spend hundreds of hours in Witcher 3 without any desire to stop.įans of open-world games will likely enjoy both Witcher 3 and Skyrim. Gamers will find themselves disappearing into Witcher 3, with thrilling combat and haunting monsters keeping them engaged for a long time.
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RELATED: The Witcher 3: Each Main Character's First and Last Line In The Gameīoth games are amazing, but Witcher 3 gives players more relatable characters, more entertaining combat, and a world that immerses them through beautiful settings and fluid mechanics. However, Witcher 3 has enough superior mechanics that the game is a smoother and more rewarding experience for most players. Though similar, Skyrim and Witcher 3 are very different experiences, and players will feel differently about the games depending on their preferences and playstyles. This, of course, doesn’t apply to all gamers. The Witcher 3: Wild Hunt is great in so many ways -both small and big- that it’s a better overall game than Skyrim. Skyrim embodies some of the greatest qualities of video games: without cutscenes and initial boundaries, Skyrim is one of the most interactive games in the world.įour years after Skyrim’s release, CD Projekt released their third Witcher game. Bethesda Game Studios created a wonderful open-world game focused on exploration and imagination.
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What are your thoughts on Cyberpunk 2077, especially at this stage of development? Let us know in the comments and stay tuned for our full interview with Miles in the future.The Elder Scrolls V: Skyrim is not a bad game. Personally, I think our strength lies in creating handcrafted experiences.” If it can add to our story-driven experience in a meaningful way, we’re not closed off to anything. “If it makes sense, and if we could pull it off in a way that feels organic and meets our quality standards, then maybe,” he said. “But we’re certainly not going to be artificially extending the playtime by pushing more content into the game. Regarding whether emergent gameplay mechanics would be seen in Cyberpunk 2077, Tost said that it’s “too early to really talk about this”. A lot can change between now and launch, but you can be certain that we’re not going to release a game we’re not happy with.” So from the sound of it, The Witcher 3’s controversy didn’t play any part in the reveal. He gave the following response: “The demo gameplay video was recorded from a work in progress version of the game and we were a bit uncertain if we should release it to the general public as we didn’t want to commit to any particular design. According to Tost, that was never really much of a factor. We asked him if there was every any apprehension in the studio about releasing the 50 minute footage to the public at large, in light of the mini-controversy that was kicked up regarding The Witcher 3’s alleged downgrades.
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Recently, we had a good, long chat about Cyberpunk 2077 with level designer Miles Tost. So what motivated the reveal? Could the downgrade drama that struck The Witcher 3: Wild Hunt have been a motivating factor? We’ve already been told numerous times that it probably wouldn’t be the same game at launch – studio head/game director Adam Badowski outright said as much, even when the demo had so many clarifications already. After all, it was meant for behind-closed-doors at E3 2018 and skipped Gamescom 2018 entirely. Though a lot has been made about the game’s optimization, it’s certainly interesting to see the developer showcase the much-discussed hour long gameplay demo. CD Projekt RED’s Cyberpunk 2077 is a ways off – that is, if you ignore the recent rumours about it possibly releasing in 2019 for Xbox One, PS4, and PC.